Initial commit - test serial
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SerialTest/include/okapi/impl/device/button/adiButton.hpp
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SerialTest/include/okapi/impl/device/button/adiButton.hpp
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/*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*/
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#pragma once
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#include "api.h"
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#include "okapi/api/device/button/buttonBase.hpp"
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namespace okapi {
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class ADIButton : public ButtonBase {
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public:
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/**
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* A button in an ADI port.
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*
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* ```cpp
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* auto btn = ADIButton('A', false);
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* auto invertedBtn = ADIButton('A', true);
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* ```
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*
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* @param iport The ADI port number (``[1, 8]``, ``[a, h]``, ``[A, H]``).
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* @param iinverted Whether the button is inverted (``true`` meaning default pressed and ``false``
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* meaning default not pressed).
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*/
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ADIButton(std::uint8_t iport, bool iinverted = false);
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/**
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* A button in an ADI port.
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*
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* ```cpp
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* auto btn = ADIButton({1, 'A'}, false);
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* auto invertedBtn = ADIButton({1, 'A'}, true);
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* ```
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*
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* @param iports The ports the button is plugged in to in the order ``{smart port, button port}``.
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* The smart port is the smart port number (``[1, 21]``). The button port is the ADI port number
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* (``[1, 8]``, ``[a, h]``, ``[A, H]``).
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* @param iinverted Whether the button is inverted (``true`` meaning default pressed and ``false``
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* meaning default not pressed).
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*/
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ADIButton(std::pair<std::uint8_t, std::uint8_t> iports, bool iinverted = false);
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protected:
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std::uint8_t smartPort;
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std::uint8_t port;
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virtual bool currentlyPressed() override;
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};
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} // namespace okapi
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/*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*/
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#pragma once
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#include "api.h"
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#include "okapi/api/device/button/buttonBase.hpp"
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#include "okapi/impl/device/controllerUtil.hpp"
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namespace okapi {
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class ControllerButton : public ButtonBase {
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public:
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/**
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* A button on a Controller.
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*
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* @param ibtn The button id.
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* @param iinverted Whether the button is inverted (default pressed instead of default released).
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*/
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ControllerButton(ControllerDigital ibtn, bool iinverted = false);
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/**
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* A button on a Controller.
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*
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* @param icontroller The Controller the button is on.
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* @param ibtn The button id.
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* @param iinverted Whether the button is inverted (default pressed instead of default released).
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*/
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ControllerButton(ControllerId icontroller, ControllerDigital ibtn, bool iinverted = false);
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protected:
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pros::controller_id_e_t id;
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pros::controller_digital_e_t btn;
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virtual bool currentlyPressed() override;
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};
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} // namespace okapi
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