Initial commit - test serial

This commit is contained in:
Cole A. Deck
2024-03-24 22:20:00 -05:00
commit a4b1c1b7ed
273 changed files with 43716 additions and 0 deletions

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CSRCS += lv_group.c
CSRCS += lv_indev.c
CSRCS += lv_obj.c
CSRCS += lv_refr.c
CSRCS += lv_style.c
CSRCS += lv_vdb.c
CSRCS += lv_lang.c
DEPPATH += --dep-path $(LVGL_DIR)/lvgl/lv_core
VPATH += :$(LVGL_DIR)/lvgl/lv_core
CFLAGS += "-I$(LVGL_DIR)/lvgl/lv_core"

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/**
* @file lv_group.h
*
*/
#ifndef LV_GROUP_H
#define LV_GROUP_H
#ifdef __cplusplus
extern "C" {
#endif
/*********************
* INCLUDES
*********************/
#ifdef LV_CONF_INCLUDE_SIMPLE
#include "lv_conf.h"
#else
#include "display/lv_conf.h"
#endif
#include "lv_obj.h"
/*********************
* DEFINES
*********************/
/*Predefined keys to control the focused object via lv_group_send(group, c)*/
/*For compatibility in signal function define the keys regardless to LV_GROUP*/
#define LV_GROUP_KEY_UP 17 /*0x11*/
#define LV_GROUP_KEY_DOWN 18 /*0x12*/
#define LV_GROUP_KEY_RIGHT 19 /*0x13*/
#define LV_GROUP_KEY_LEFT 20 /*0x14*/
#define LV_GROUP_KEY_ESC 27 /*0x1B*/
#define LV_GROUP_KEY_DEL 127 /*0x7F*/
#define LV_GROUP_KEY_BACKSPACE 8 /*0x08*/
#define LV_GROUP_KEY_ENTER 10 /*0x0A, '\n'*/
#define LV_GROUP_KEY_NEXT 9 /*0x09, '\t'*/
#define LV_GROUP_KEY_PREV 11 /*0x0B, '*/
#if USE_LV_GROUP != 0
/**********************
* TYPEDEFS
**********************/
struct _lv_group_t;
typedef void (*lv_group_style_mod_func_t)(lv_style_t *);
typedef void (*lv_group_focus_cb_t)(struct _lv_group_t *);
typedef struct _lv_group_t
{
lv_ll_t obj_ll; /*Linked list to store the objects in the group */
lv_obj_t ** obj_focus; /*The object in focus*/
lv_group_style_mod_func_t style_mod; /*A function which modifies the style of the focused object*/
lv_group_style_mod_func_t style_mod_edit;/*A function which modifies the style of the focused object*/
lv_group_focus_cb_t focus_cb; /*A function to call when a new object is focused (optional)*/
lv_style_t style_tmp; /*Stores the modified style of the focused object */
uint8_t frozen :1; /*1: can't focus to new object*/
uint8_t editing :1; /*1: Edit mode, 0: Navigate mode*/
uint8_t click_focus :1; /*1: If an object in a group is clicked by an indev then it will be focused */
uint8_t refocus_policy :1; /*1: Focus prev if focused on deletion. 0: Focus prev if focused on deletion.*/
uint8_t wrap :1; /*1: Focus next/prev can wrap at end of list. 0: Focus next/prev stops at end of list.*/
} lv_group_t;
typedef enum _lv_group_refocus_policy_t {
LV_GROUP_REFOCUS_POLICY_NEXT = 0,
LV_GROUP_REFOCUS_POLICY_PREV = 1
} lv_group_refocus_policy_t;
/**********************
* GLOBAL PROTOTYPES
**********************/
/**
* Create a new object group
* @return pointer to the new object group
*/
lv_group_t * lv_group_create(void);
/**
* Delete a group object
* @param group pointer to a group
*/
void lv_group_del(lv_group_t * group);
/**
* Add an object to a group
* @param group pointer to a group
* @param obj pointer to an object to add
*/
void lv_group_add_obj(lv_group_t * group, lv_obj_t * obj);
/**
* Remove an object from its group
* @param obj pointer to an object to remove
*/
void lv_group_remove_obj(lv_obj_t * obj);
/**
* Focus on an object (defocus the current)
* @param obj pointer to an object to focus on
*/
void lv_group_focus_obj(lv_obj_t * obj);
/**
* Focus the next object in a group (defocus the current)
* @param group pointer to a group
*/
void lv_group_focus_next(lv_group_t * group);
/**
* Focus the previous object in a group (defocus the current)
* @param group pointer to a group
*/
void lv_group_focus_prev(lv_group_t * group);
/**
* Do not let to change the focus from the current object
* @param group pointer to a group
* @param en true: freeze, false: release freezing (normal mode)
*/
void lv_group_focus_freeze(lv_group_t * group, bool en);
/**
* Send a control character to the focuses object of a group
* @param group pointer to a group
* @param c a character (use LV_GROUP_KEY_.. to navigate)
* @return result of focused object in group.
*/
lv_res_t lv_group_send_data(lv_group_t * group, uint32_t c);
/**
* Set a function for a group which will modify the object's style if it is in focus
* @param group pointer to a group
* @param style_mod_func the style modifier function pointer
*/
void lv_group_set_style_mod_cb(lv_group_t * group, lv_group_style_mod_func_t style_mod_func);
/**
* Set a function for a group which will modify the object's style if it is in focus in edit mode
* @param group pointer to a group
* @param style_mod_func the style modifier function pointer
*/
void lv_group_set_style_mod_edit_cb(lv_group_t * group, lv_group_style_mod_func_t style_mod_func);
/**
* Set a function for a group which will be called when a new object is focused
* @param group pointer to a group
* @param focus_cb the call back function or NULL if unused
*/
void lv_group_set_focus_cb(lv_group_t * group, lv_group_focus_cb_t focus_cb);
/**
* Set whether the next or previous item in a group is focused if the currently focussed obj is deleted.
* @param group pointer to a group
* @param new refocus policy enum
*/
void lv_group_set_refocus_policy(lv_group_t * group, lv_group_refocus_policy_t policy);
/**
* Manually set the current mode (edit or navigate).
* @param group pointer to group
* @param edit: true: edit mode; false: navigate mode
*/
void lv_group_set_editing(lv_group_t * group, bool edit);
/**
* Set the `click_focus` attribute. If enabled then the object will be focused then it is clicked.
* @param group pointer to group
* @param en: true: enable `click_focus`
*/
void lv_group_set_click_focus(lv_group_t * group, bool en);
/**
* Set whether focus next/prev will allow wrapping from first->last or last->first object.
* @param group pointer to group
* @param en: true: wrapping enabled; false: wrapping disabled
*/
void lv_group_set_wrap(lv_group_t * group, bool en);
/**
* Modify a style with the set 'style_mod' function. The input style remains unchanged.
* @param group pointer to group
* @param style pointer to a style to modify
* @return a copy of the input style but modified with the 'style_mod' function
*/
lv_style_t * lv_group_mod_style(lv_group_t * group, const lv_style_t * style);
/**
* Get the focused object or NULL if there isn't one
* @param group pointer to a group
* @return pointer to the focused object
*/
lv_obj_t * lv_group_get_focused(const lv_group_t * group);
/**
* Get a the style modifier function of a group
* @param group pointer to a group
* @return pointer to the style modifier function
*/
lv_group_style_mod_func_t lv_group_get_style_mod_cb(const lv_group_t * group);
/**
* Get a the style modifier function of a group in edit mode
* @param group pointer to a group
* @return pointer to the style modifier function
*/
lv_group_style_mod_func_t lv_group_get_style_mod_edit_cb(const lv_group_t * group);
/**
* Get the focus callback function of a group
* @param group pointer to a group
* @return the call back function or NULL if not set
*/
lv_group_focus_cb_t lv_group_get_focus_cb(const lv_group_t * group);
/**
* Get the current mode (edit or navigate).
* @param group pointer to group
* @return true: edit mode; false: navigate mode
*/
bool lv_group_get_editing(const lv_group_t * group);
/**
* Get the `click_focus` attribute.
* @param group pointer to group
* @return true: `click_focus` is enabled; false: disabled
*/
bool lv_group_get_click_focus(const lv_group_t * group);
/**
* Get whether focus next/prev will allow wrapping from first->last or last->first object.
* @param group pointer to group
* @param en: true: wrapping enabled; false: wrapping disabled
*/
bool lv_group_get_wrap(lv_group_t * group);
/**********************
* MACROS
**********************/
#endif /*USE_LV_GROUP != 0*/
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /*LV_GROUP_H*/

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/**
* @file lv_indev_proc.h
*
*/
#ifndef LV_INDEV_H
#define LV_INDEV_H
#ifdef __cplusplus
extern "C" {
#endif
/*********************
* INCLUDES
*********************/
#include "lv_obj.h"
#include "display/lv_hal/lv_hal_indev.h"
#include "display/lv_core/lv_group.h"
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
/**********************
* GLOBAL PROTOTYPES
**********************/
/**
* Initialize the display input device subsystem
*/
void lv_indev_init(void);
/**
* Get the currently processed input device. Can be used in action functions too.
* @return pointer to the currently processed input device or NULL if no input device processing right now
*/
lv_indev_t * lv_indev_get_act(void);
/**
* Get the type of an input device
* @param indev pointer to an input device
* @return the type of the input device from `lv_hal_indev_type_t` (`LV_INDEV_TYPE_...`)
*/
lv_hal_indev_type_t lv_indev_get_type(const lv_indev_t * indev);
/**
* Reset one or all input devices
* @param indev pointer to an input device to reset or NULL to reset all of them
*/
void lv_indev_reset(lv_indev_t * indev);
/**
* Reset the long press state of an input device
* @param indev_proc pointer to an input device
*/
void lv_indev_reset_lpr(lv_indev_t * indev);
/**
* Enable input devices device by type
* @param type Input device type
* @param enable true: enable this type; false: disable this type
*/
void lv_indev_enable(lv_hal_indev_type_t type, bool enable);
/**
* Set a cursor for a pointer input device (for LV_INPUT_TYPE_POINTER and LV_INPUT_TYPE_BUTTON)
* @param indev pointer to an input device
* @param cur_obj pointer to an object to be used as cursor
*/
void lv_indev_set_cursor(lv_indev_t *indev, lv_obj_t *cur_obj);
#if USE_LV_GROUP
/**
* Set a destination group for a keypad input device (for LV_INDEV_TYPE_KEYPAD)
* @param indev pointer to an input device
* @param group point to a group
*/
void lv_indev_set_group(lv_indev_t *indev, lv_group_t *group);
#endif
/**
* Set the an array of points for LV_INDEV_TYPE_BUTTON.
* These points will be assigned to the buttons to press a specific point on the screen
* @param indev pointer to an input device
* @param group point to a group
*/
void lv_indev_set_button_points(lv_indev_t *indev, const lv_point_t *points);
/**
* Set feedback callback for indev.
* @param indev pointer to an input device
* @param feedback feedback callback
*/
void lv_indev_set_feedback(lv_indev_t *indev, lv_indev_feedback_t feedback);
/**
* Get the last point of an input device (for LV_INDEV_TYPE_POINTER and LV_INDEV_TYPE_BUTTON)
* @param indev pointer to an input device
* @param point pointer to a point to store the result
*/
void lv_indev_get_point(const lv_indev_t * indev, lv_point_t * point);
/**
* Get the last key of an input device (for LV_INDEV_TYPE_KEYPAD)
* @param indev pointer to an input device
* @return the last pressed key (0 on error)
*/
uint32_t lv_indev_get_key(const lv_indev_t * indev);
/**
* Check if there is dragging with an input device or not (for LV_INDEV_TYPE_POINTER and LV_INDEV_TYPE_BUTTON)
* @param indev pointer to an input device
* @return true: drag is in progress
*/
bool lv_indev_is_dragging(const lv_indev_t * indev);
/**
* Get the vector of dragging of an input device (for LV_INDEV_TYPE_POINTER and LV_INDEV_TYPE_BUTTON)
* @param indev pointer to an input device
* @param point pointer to a point to store the vector
*/
void lv_indev_get_vect(const lv_indev_t * indev, lv_point_t * point);
/**
* Get elapsed time since last press
* @param indev pointer to an input device (NULL to get the overall smallest inactivity)
* @return Elapsed ticks (milliseconds) since last press
*/
uint32_t lv_indev_get_inactive_time(const lv_indev_t * indev);
/**
* Get feedback callback for indev.
* @param indev pointer to an input device
* @return feedback callback
*/
lv_indev_feedback_t lv_indev_get_feedback(const lv_indev_t *indev);
/**
* Do nothing until the next release
* @param indev pointer to an input device
*/
void lv_indev_wait_release(lv_indev_t * indev);
/**********************
* MACROS
**********************/
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /*LV_INDEV_H*/

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/**
* @file lv_lang.h
*
*/
#ifndef LV_LANG_H
#define LV_LANG_H
#ifdef __cplusplus
extern "C" {
#endif
/*********************
* INCLUDES
*********************/
#ifdef LV_CONF_INCLUDE_SIMPLE
#include "lv_conf.h"
#else
#include "display/lv_conf.h"
#endif
#if USE_LV_MULTI_LANG
#include <stdint.h>
/*********************
* DEFINES
*********************/
#define LV_LANG_TXT_ID_NONE 0xFFFF /*Used to not assign any text IDs for a multi-language object.*/
/**********************
* TYPEDEFS
**********************/
/**********************
* GLOBAL PROTOTYPES
**********************/
/**
* Change the language
* @param lang_id the id of the
*/
void lv_lang_set(uint8_t lang_id);
/**
* Set a function to get the texts of the set languages from a `txt_id`
* @param fp a function pointer to get the texts
*/
void lv_lang_set_text_func(const void * (*fp)(uint16_t));
/**
* Use the function set by `lv_lang_set_text_func` to get the `txt_id` text in the set language
* @param txt_id an ID of the text to get
* @return the `txt_id` txt on the set language
*/
const void * lv_lang_get_text(uint16_t txt_id);
/**
* Return with ID of the currently selected language
* @return pointer to the active screen object (loaded by 'lv_scr_load()')
*/
uint8_t lv_lang_act(void);
/**********************
* MACROS
**********************/
#endif /*USE_LV_MULTI_LANG*/
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /*LV_LANG_H*/

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/**
* @file lv_obj.h
*
*/
#ifndef LV_OBJ_H
#define LV_OBJ_H
#ifdef __cplusplus
extern "C" {
#endif
/*********************
* INCLUDES
*********************/
#ifdef LV_CONF_INCLUDE_SIMPLE
#include "lv_conf.h"
#else
#include "display/lv_conf.h"
#endif
#include <stddef.h>
#include <stdbool.h>
#include "lv_style.h"
#include "display/lv_misc/lv_area.h"
#include "display/lv_misc/lv_mem.h"
#include "display/lv_misc/lv_ll.h"
#include "display/lv_misc/lv_color.h"
#include "display/lv_misc/lv_log.h"
/*********************
* DEFINES
*********************/
/*Error check of lv_conf.h*/
#if LV_HOR_RES == 0 || LV_VER_RES == 0
#error "LittlevGL: LV_HOR_RES and LV_VER_RES must be greater than 0"
#endif
#if LV_ANTIALIAS > 1
#error "LittlevGL: LV_ANTIALIAS can be only 0 or 1"
#endif
#if LV_VDB_SIZE == 0 && LV_ANTIALIAS != 0
#error "LittlevGL: If LV_VDB_SIZE == 0 the anti-aliasing must be disabled"
#endif
#if LV_VDB_SIZE > 0 && LV_VDB_SIZE < LV_HOR_RES
#error "LittlevGL: Small Virtual Display Buffer (lv_conf.h: LV_VDB_SIZE >= LV_HOR_RES)"
#endif
#if LV_VDB_SIZE == 0 && USE_LV_REAL_DRAW == 0
#error "LittlevGL: If LV_VDB_SIZE = 0 Real drawing function are required (lv_conf.h: USE_LV_REAL_DRAW 1)"
#endif
#define LV_ANIM_IN 0x00 /*Animation to show an object. 'OR' it with lv_anim_builtin_t*/
#define LV_ANIM_OUT 0x80 /*Animation to hide an object. 'OR' it with lv_anim_builtin_t*/
#define LV_ANIM_DIR_MASK 0x80 /*ANIM_IN/ANIM_OUT mask*/
#define LV_MAX_ANCESTOR_NUM 8
/**********************
* TYPEDEFS
**********************/
struct _lv_obj_t;
enum
{
LV_DESIGN_DRAW_MAIN,
LV_DESIGN_DRAW_POST,
LV_DESIGN_COVER_CHK,
};
typedef uint8_t lv_design_mode_t;
typedef bool (* lv_design_func_t) (struct _lv_obj_t * obj, const lv_area_t * mask_p, lv_design_mode_t mode);
enum
{
LV_RES_INV = 0, /*Typically indicates that the object is deleted (become invalid) in the action function or an operation was failed*/
LV_RES_OK, /*The object is valid (no deleted) after the action*/
};
typedef uint8_t lv_res_t;
enum
{
/*General signals*/
LV_SIGNAL_CLEANUP,
LV_SIGNAL_CHILD_CHG,
LV_SIGNAL_CORD_CHG,
LV_SIGNAL_STYLE_CHG,
LV_SIGNAL_REFR_EXT_SIZE,
LV_SIGNAL_LANG_CHG,
LV_SIGNAL_GET_TYPE,
_LV_SIGNAL_FEEDBACK_SECTION_START,
/*Input device related*/
LV_SIGNAL_PRESSED,
LV_SIGNAL_PRESSING,
LV_SIGNAL_PRESS_LOST,
LV_SIGNAL_RELEASED,
LV_SIGNAL_LONG_PRESS,
LV_SIGNAL_LONG_PRESS_REP,
LV_SIGNAL_DRAG_BEGIN,
LV_SIGNAL_DRAG_END,
/*Group related*/
LV_SIGNAL_FOCUS,
LV_SIGNAL_DEFOCUS,
LV_SIGNAL_CONTROLL,
_LV_SIGNAL_FEEDBACK_SECTION_END,
LV_SIGNAL_GET_EDITABLE,
};
typedef uint8_t lv_signal_t;
typedef lv_res_t (* lv_signal_func_t) (struct _lv_obj_t * obj, lv_signal_t sign, void * param);
enum
{
LV_ALIGN_CENTER = 0,
LV_ALIGN_IN_TOP_LEFT,
LV_ALIGN_IN_TOP_MID,
LV_ALIGN_IN_TOP_RIGHT,
LV_ALIGN_IN_BOTTOM_LEFT,
LV_ALIGN_IN_BOTTOM_MID,
LV_ALIGN_IN_BOTTOM_RIGHT,
LV_ALIGN_IN_LEFT_MID,
LV_ALIGN_IN_RIGHT_MID,
LV_ALIGN_OUT_TOP_LEFT,
LV_ALIGN_OUT_TOP_MID,
LV_ALIGN_OUT_TOP_RIGHT,
LV_ALIGN_OUT_BOTTOM_LEFT,
LV_ALIGN_OUT_BOTTOM_MID,
LV_ALIGN_OUT_BOTTOM_RIGHT,
LV_ALIGN_OUT_LEFT_TOP,
LV_ALIGN_OUT_LEFT_MID,
LV_ALIGN_OUT_LEFT_BOTTOM,
LV_ALIGN_OUT_RIGHT_TOP,
LV_ALIGN_OUT_RIGHT_MID,
LV_ALIGN_OUT_RIGHT_BOTTOM,
};
typedef uint8_t lv_align_t;
#if LV_OBJ_REALIGN
typedef struct {
const struct _lv_obj_t * base;
lv_coord_t xofs;
lv_coord_t yofs;
lv_align_t align;
uint8_t auto_realign :1;
uint8_t origo_align :1; /*1: the oigo (center of the object) was aligned with `lv_obj_align_origo`*/
}lv_reailgn_t;
#endif
typedef struct _lv_obj_t
{
struct _lv_obj_t * par; /*Pointer to the parent object*/
lv_ll_t child_ll; /*Linked list to store the children objects*/
lv_area_t coords; /*Coordinates of the object (x1, y1, x2, y2)*/
lv_signal_func_t signal_func; /*Object type specific signal function*/
lv_design_func_t design_func; /*Object type specific design function*/
void * ext_attr; /*Object type specific extended data*/
lv_style_t * style_p; /*Pointer to the object's style*/
#if LV_OBJ_FREE_PTR != 0
void * free_ptr; /*Application specific pointer (set it freely)*/
#endif
#if USE_LV_GROUP != 0
void * group_p; /*Pointer to the group of the object*/
#endif
/*Attributes and states*/
uint8_t click :1; /*1: Can be pressed by an input device*/
uint8_t drag :1; /*1: Enable the dragging*/
uint8_t drag_throw :1; /*1: Enable throwing with drag*/
uint8_t drag_parent :1; /*1: Parent will be dragged instead*/
uint8_t hidden :1; /*1: Object is hidden*/
uint8_t top :1; /*1: If the object or its children is clicked it goes to the foreground*/
uint8_t opa_scale_en :1; /*1: opa_scale is set*/
uint8_t protect; /*Automatically happening actions can be prevented. 'OR'ed values from `lv_protect_t`*/
lv_opa_t opa_scale; /*Scale down the opacity by this factor. Effects all children as well*/
lv_coord_t ext_size; /*EXTtend the size of the object in every direction. E.g. for shadow drawing*/
#if LV_OBJ_REALIGN
lv_reailgn_t realign;
#endif
#ifdef LV_OBJ_FREE_NUM_TYPE
LV_OBJ_FREE_NUM_TYPE free_num; /*Application specific identifier (set it freely)*/
#endif
} lv_obj_t;
typedef lv_res_t (*lv_action_t) (struct _lv_obj_t * obj);
/*Protect some attributes (max. 8 bit)*/
enum
{
LV_PROTECT_NONE = 0x00,
LV_PROTECT_CHILD_CHG = 0x01, /*Disable the child change signal. Used by the library*/
LV_PROTECT_PARENT = 0x02, /*Prevent automatic parent change (e.g. in lv_page)*/
LV_PROTECT_POS = 0x04, /*Prevent automatic positioning (e.g. in lv_cont layout)*/
LV_PROTECT_FOLLOW = 0x08, /*Prevent the object be followed in automatic ordering (e.g. in lv_cont PRETTY layout)*/
LV_PROTECT_PRESS_LOST= 0x10, /*If the `indev` was pressing this object but swiped out while pressing do not search other object.*/
LV_PROTECT_CLICK_FOCUS= 0x20,/*Prevent focusing the object by clicking on it*/
};
typedef uint8_t lv_protect_t;
/*Used by `lv_obj_get_type()`. The object's and its ancestor types are stored here*/
typedef struct {
const char * type[LV_MAX_ANCESTOR_NUM]; /*[0]: the actual type, [1]: ancestor, [2] #1's ancestor ... [x]: "lv_obj" */
} lv_obj_type_t;
enum
{
LV_ANIM_NONE = 0,
LV_ANIM_FLOAT_TOP, /*Float from/to the top*/
LV_ANIM_FLOAT_LEFT, /*Float from/to the left*/
LV_ANIM_FLOAT_BOTTOM, /*Float from/to the bottom*/
LV_ANIM_FLOAT_RIGHT, /*Float from/to the right*/
LV_ANIM_GROW_H, /*Grow/shrink horizontally*/
LV_ANIM_GROW_V, /*Grow/shrink vertically*/
};
typedef uint8_t lv_anim_builtin_t;
/**********************
* GLOBAL PROTOTYPES
**********************/
/**
* Init. the 'lv' library.
*/
void lv_init(void);
/*--------------------
* Create and delete
*-------------------*/
/**
* Create a basic object
* @param parent pointer to a parent object.
* If NULL then a screen will be created
* @param copy pointer to a base object, if not NULL then the new object will be copied from it
* @return pointer to the new object
*/
lv_obj_t * lv_obj_create(lv_obj_t * parent,const lv_obj_t * copy);
/**
* Delete 'obj' and all of its children
* @param obj pointer to an object to delete
* @return LV_RES_INV because the object is deleted
*/
lv_res_t lv_obj_del(lv_obj_t * obj);
/**
* Delete all children of an object
* @param obj pointer to an object
*/
void lv_obj_clean(lv_obj_t *obj);
/**
* Mark the object as invalid therefore its current position will be redrawn by 'lv_refr_task'
* @param obj pointer to an object
*/
void lv_obj_invalidate(const lv_obj_t * obj);
/*=====================
* Setter functions
*====================*/
/*--------------
* Screen set
*--------------*/
/**
* Load a new screen
* @param scr pointer to a screen
*/
void lv_scr_load(lv_obj_t * scr);
/*--------------------
* Parent/children set
*--------------------*/
/**
* Set a new parent for an object. Its relative position will be the same.
* @param obj pointer to an object. Can't be a screen.
* @param parent pointer to the new parent object. (Can't be NULL)
*/
void lv_obj_set_parent(lv_obj_t * obj, lv_obj_t * parent);
/*--------------------
* Coordinate set
* ------------------*/
/**
* Set relative the position of an object (relative to the parent)
* @param obj pointer to an object
* @param x new distance from the left side of the parent
* @param y new distance from the top of the parent
*/
void lv_obj_set_pos(lv_obj_t * obj, lv_coord_t x, lv_coord_t y);
/**
* Set the x coordinate of a object
* @param obj pointer to an object
* @param x new distance from the left side from the parent
*/
void lv_obj_set_x(lv_obj_t * obj, lv_coord_t x);
/**
* Set the y coordinate of a object
* @param obj pointer to an object
* @param y new distance from the top of the parent
*/
void lv_obj_set_y(lv_obj_t * obj, lv_coord_t y);
/**
* Set the size of an object
* @param obj pointer to an object
* @param w new width
* @param h new height
*/
void lv_obj_set_size(lv_obj_t * obj, lv_coord_t w, lv_coord_t h);
/**
* Set the width of an object
* @param obj pointer to an object
* @param w new width
*/
void lv_obj_set_width(lv_obj_t * obj, lv_coord_t w);
/**
* Set the height of an object
* @param obj pointer to an object
* @param h new height
*/
void lv_obj_set_height(lv_obj_t * obj, lv_coord_t h);
/**
* Align an object to an other object.
* @param obj pointer to an object to align
* @param base pointer to an object (if NULL the parent is used). 'obj' will be aligned to it.
* @param align type of alignment (see 'lv_align_t' enum)
* @param x_mod x coordinate shift after alignment
* @param y_mod y coordinate shift after alignment
*/
void lv_obj_align(lv_obj_t * obj,const lv_obj_t * base, lv_align_t align, lv_coord_t x_mod, lv_coord_t y_mod);
/**
* Align an object to an other object.
* @param obj pointer to an object to align
* @param base pointer to an object (if NULL the parent is used). 'obj' will be aligned to it.
* @param align type of alignment (see 'lv_align_t' enum)
* @param x_mod x coordinate shift after alignment
* @param y_mod y coordinate shift after alignment
*/
void lv_obj_align_origo(lv_obj_t * obj, const lv_obj_t * base, lv_align_t align, lv_coord_t x_mod, lv_coord_t y_mod);
/**
* Realign the object based on the last `lv_obj_align` parameters.
* @param obj pointer to an object
*/
void lv_obj_realign(lv_obj_t * obj);
/**
* Enable the automatic realign of the object when its size has changed based on the last `lv_obj_align` parameters.
* @param obj pointer to an object
* @param en true: enable auto realign; false: disable auto realign
*/
void lv_obj_set_auto_realign(lv_obj_t * obj, bool en);
/*---------------------
* Appearance set
*--------------------*/
/**
* Set a new style for an object
* @param obj pointer to an object
* @param style_p pointer to the new style
*/
void lv_obj_set_style(lv_obj_t * obj, lv_style_t * style);
/**
* Notify an object about its style is modified
* @param obj pointer to an object
*/
void lv_obj_refresh_style(lv_obj_t * obj);
/**
* Notify all object if a style is modified
* @param style pointer to a style. Only the objects with this style will be notified
* (NULL to notify all objects)
*/
void lv_obj_report_style_mod(lv_style_t * style);
/*-----------------
* Attribute set
*----------------*/
/**
* Hide an object. It won't be visible and clickable.
* @param obj pointer to an object
* @param en true: hide the object
*/
void lv_obj_set_hidden(lv_obj_t * obj, bool en);
/**
* Enable or disable the clicking of an object
* @param obj pointer to an object
* @param en true: make the object clickable
*/
void lv_obj_set_click(lv_obj_t * obj, bool en);
/**
* Enable to bring this object to the foreground if it
* or any of its children is clicked
* @param obj pointer to an object
* @param en true: enable the auto top feature
*/
void lv_obj_set_top(lv_obj_t * obj, bool en);
/**
* Enable the dragging of an object
* @param obj pointer to an object
* @param en true: make the object dragable
*/
void lv_obj_set_drag(lv_obj_t * obj, bool en);
/**
* Enable the throwing of an object after is is dragged
* @param obj pointer to an object
* @param en true: enable the drag throw
*/
void lv_obj_set_drag_throw(lv_obj_t * obj, bool en);
/**
* Enable to use parent for drag related operations.
* If trying to drag the object the parent will be moved instead
* @param obj pointer to an object
* @param en true: enable the 'drag parent' for the object
*/
void lv_obj_set_drag_parent(lv_obj_t * obj, bool en);
/**
* Set editable parameter Used by groups and keyboard/encoder control.
* Editable object has something inside to choose (the elements of a list)
* @param obj pointer to an object
* @param en true: enable editing
*/
//void lv_obj_set_editable(lv_obj_t * obj, bool en);
/**
* Set the opa scale enable parameter (required to set opa_scale with `lv_obj_set_opa_scale()`)
* @param obj pointer to an object
* @param en true: opa scaling is enabled for this object and all children; false: no opa scaling
*/
void lv_obj_set_opa_scale_enable(lv_obj_t * obj, bool en);
/**
* Set the opa scale of an object
* @param obj pointer to an object
* @param opa_scale a factor to scale down opacity [0..255]
*/
void lv_obj_set_opa_scale(lv_obj_t * obj, lv_opa_t opa_scale);
/**
* Set a bit or bits in the protect filed
* @param obj pointer to an object
* @param prot 'OR'-ed values from `lv_protect_t`
*/
void lv_obj_set_protect(lv_obj_t * obj, uint8_t prot);
/**
* Clear a bit or bits in the protect filed
* @param obj pointer to an object
* @param prot 'OR'-ed values from `lv_protect_t`
*/
void lv_obj_clear_protect(lv_obj_t * obj, uint8_t prot);
/**
* Set the signal function of an object.
* Always call the previous signal function in the new.
* @param obj pointer to an object
* @param fp the new signal function
*/
void lv_obj_set_signal_func(lv_obj_t * obj, lv_signal_func_t fp);
/**
* Set a new design function for an object
* @param obj pointer to an object
* @param fp the new design function
*/
void lv_obj_set_design_func(lv_obj_t * obj, lv_design_func_t fp);
/*----------------
* Other set
*--------------*/
/**
* Allocate a new ext. data for an object
* @param obj pointer to an object
* @param ext_size the size of the new ext. data
* @return pointer to the allocated ext
*/
void * lv_obj_allocate_ext_attr(lv_obj_t * obj, uint16_t ext_size);
/**
* Send a 'LV_SIGNAL_REFR_EXT_SIZE' signal to the object
* @param obj pointer to an object
*/
void lv_obj_refresh_ext_size(lv_obj_t * obj);
#ifdef LV_OBJ_FREE_NUM_TYPE
/**
* Set an application specific number for an object.
* It can help to identify objects in the application.
* @param obj pointer to an object
* @param free_num the new free number
*/
void lv_obj_set_free_num(lv_obj_t * obj, LV_OBJ_FREE_NUM_TYPE free_num);
#endif
#if LV_OBJ_FREE_PTR != 0
/**
* Set an application specific pointer for an object.
* It can help to identify objects in the application.
* @param obj pointer to an object
* @param free_p the new free pinter
*/
void lv_obj_set_free_ptr(lv_obj_t * obj, void * free_p);
#endif
#if USE_LV_ANIMATION
/**
* Animate an object
* @param obj pointer to an object to animate
* @param type type of animation from 'lv_anim_builtin_t'. 'OR' it with ANIM_IN or ANIM_OUT
* @param time time of animation in milliseconds
* @param delay delay before the animation in milliseconds
* @param cb a function to call when the animation is ready
*/
void lv_obj_animate(lv_obj_t * obj, lv_anim_builtin_t type, uint16_t time, uint16_t delay, void (*cb) (lv_obj_t *));
#endif
/*=======================
* Getter functions
*======================*/
/*------------------
* Screen get
*-----------------*/
/**
* Return with a pointer to the active screen
* @return pointer to the active screen object (loaded by 'lv_scr_load()')
*/
lv_obj_t * lv_scr_act(void);
/**
* Return with the top layer. (Same on every screen and it is above the normal screen layer)
* @return pointer to the top layer object (transparent screen sized lv_obj)
*/
lv_obj_t * lv_layer_top(void);
/**
* Return with the system layer. (Same on every screen and it is above the all other layers)
* It is used for example by the cursor
* @return pointer to the system layer object (transparent screen sized lv_obj)
*/
lv_obj_t * lv_layer_sys(void);
/**
* Return with the screen of an object
* @param obj pointer to an object
* @return pointer to a screen
*/
lv_obj_t * lv_obj_get_screen(const lv_obj_t * obj);
/*---------------------
* Parent/children get
*--------------------*/
/**
* Returns with the parent of an object
* @param obj pointer to an object
* @return pointer to the parent of 'obj'
*/
lv_obj_t * lv_obj_get_parent(const lv_obj_t * obj);
/**
* Iterate through the children of an object (start from the "youngest, lastly created")
* @param obj pointer to an object
* @param child NULL at first call to get the next children
* and the previous return value later
* @return the child after 'act_child' or NULL if no more child
*/
lv_obj_t * lv_obj_get_child(const lv_obj_t * obj, const lv_obj_t * child);
/**
* Iterate through the children of an object (start from the "oldest", firstly created)
* @param obj pointer to an object
* @param child NULL at first call to get the next children
* and the previous return value later
* @return the child after 'act_child' or NULL if no more child
*/
lv_obj_t * lv_obj_get_child_back(const lv_obj_t * obj, const lv_obj_t * child);
/**
* Count the children of an object (only children directly on 'obj')
* @param obj pointer to an object
* @return children number of 'obj'
*/
uint16_t lv_obj_count_children(const lv_obj_t * obj);
/*---------------------
* Coordinate get
*--------------------*/
/**
* Copy the coordinates of an object to an area
* @param obj pointer to an object
* @param cords_p pointer to an area to store the coordinates
*/
void lv_obj_get_coords(const lv_obj_t * obj, lv_area_t * cords_p);
/**
* Get the x coordinate of object
* @param obj pointer to an object
* @return distance of 'obj' from the left side of its parent
*/
lv_coord_t lv_obj_get_x(const lv_obj_t * obj);
/**
* Get the y coordinate of object
* @param obj pointer to an object
* @return distance of 'obj' from the top of its parent
*/
lv_coord_t lv_obj_get_y(const lv_obj_t * obj);
/**
* Get the width of an object
* @param obj pointer to an object
* @return the width
*/
lv_coord_t lv_obj_get_width(const lv_obj_t * obj);
/**
* Get the height of an object
* @param obj pointer to an object
* @return the height
*/
lv_coord_t lv_obj_get_height(const lv_obj_t * obj);
/**
* Get the extended size attribute of an object
* @param obj pointer to an object
* @return the extended size attribute
*/
lv_coord_t lv_obj_get_ext_size(const lv_obj_t * obj);
/**
* Get the automatic realign property of the object.
* @param obj pointer to an object
* @return true: auto realign is enabled; false: auto realign is disabled
*/
bool lv_obj_get_auto_realign(lv_obj_t * obj);
/*-----------------
* Appearance get
*---------------*/
/**
* Get the style pointer of an object (if NULL get style of the parent)
* @param obj pointer to an object
* @return pointer to a style
*/
lv_style_t * lv_obj_get_style(const lv_obj_t * obj);
/*-----------------
* Attribute get
*----------------*/
/**
* Get the hidden attribute of an object
* @param obj pointer to an object
* @return true: the object is hidden
*/
bool lv_obj_get_hidden(const lv_obj_t * obj);
/**
* Get the click enable attribute of an object
* @param obj pointer to an object
* @return true: the object is clickable
*/
bool lv_obj_get_click(const lv_obj_t * obj);
/**
* Get the top enable attribute of an object
* @param obj pointer to an object
* @return true: the auto top feature is enabled
*/
bool lv_obj_get_top(const lv_obj_t * obj);
/**
* Get the drag enable attribute of an object
* @param obj pointer to an object
* @return true: the object is dragable
*/
bool lv_obj_get_drag(const lv_obj_t * obj);
/**
* Get the drag throw enable attribute of an object
* @param obj pointer to an object
* @return true: drag throw is enabled
*/
bool lv_obj_get_drag_throw(const lv_obj_t * obj);
/**
* Get the drag parent attribute of an object
* @param obj pointer to an object
* @return true: drag parent is enabled
*/
bool lv_obj_get_drag_parent(const lv_obj_t * obj);
/**
* Get the opa scale enable parameter
* @param obj pointer to an object
* @return true: opa scaling is enabled for this object and all children; false: no opa scaling
*/
lv_opa_t lv_obj_get_opa_scale_enable(const lv_obj_t * obj);
/**
* Get the opa scale parameter of an object
* @param obj pointer to an object
* @return opa scale [0..255]
*/
lv_opa_t lv_obj_get_opa_scale(const lv_obj_t * obj);
/**
* Get the protect field of an object
* @param obj pointer to an object
* @return protect field ('OR'ed values of `lv_protect_t`)
*/
uint8_t lv_obj_get_protect(const lv_obj_t * obj);
/**
* Check at least one bit of a given protect bitfield is set
* @param obj pointer to an object
* @param prot protect bits to test ('OR'ed values of `lv_protect_t`)
* @return false: none of the given bits are set, true: at least one bit is set
*/
bool lv_obj_is_protected(const lv_obj_t * obj, uint8_t prot);
/**
* Get the signal function of an object
* @param obj pointer to an object
* @return the signal function
*/
lv_signal_func_t lv_obj_get_signal_func(const lv_obj_t * obj);
/**
* Get the design function of an object
* @param obj pointer to an object
* @return the design function
*/
lv_design_func_t lv_obj_get_design_func(const lv_obj_t * obj);
/*------------------
* Other get
*-----------------*/
/**
* Get the ext pointer
* @param obj pointer to an object
* @return the ext pointer but not the dynamic version
* Use it as ext->data1, and NOT da(ext)->data1
*/
void * lv_obj_get_ext_attr(const lv_obj_t * obj);
/**
* Get object's and its ancestors type. Put their name in `type_buf` starting with the current type.
* E.g. buf.type[0]="lv_btn", buf.type[1]="lv_cont", buf.type[2]="lv_obj"
* @param obj pointer to an object which type should be get
* @param buf pointer to an `lv_obj_type_t` buffer to store the types
*/
void lv_obj_get_type(lv_obj_t * obj, lv_obj_type_t * buf);
#ifdef LV_OBJ_FREE_NUM_TYPE
/**
* Get the free number
* @param obj pointer to an object
* @return the free number
*/
LV_OBJ_FREE_NUM_TYPE lv_obj_get_free_num(const lv_obj_t * obj);
#endif
#if LV_OBJ_FREE_PTR != 0
/**
* Get the free pointer
* @param obj pointer to an object
* @return the free pointer
*/
void * lv_obj_get_free_ptr(const lv_obj_t * obj);
#endif
#if USE_LV_GROUP
/**
* Get the group of the object
* @param obj pointer to an object
* @return the pointer to group of the object
*/
void * lv_obj_get_group(const lv_obj_t * obj);
/**
* Tell whether the object is the focused object of a group or not.
* @param obj pointer to an object
* @return true: the object is focused, false: the object is not focused or not in a group
*/
bool lv_obj_is_focused(const lv_obj_t * obj);
#endif
/**********************
* MACROS
**********************/
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /*LV_OBJ_H*/

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@ -0,0 +1,95 @@
/**
* @file lv_refr.h
*
*/
#ifndef LV_REFR_H
#define LV_REFR_H
#ifdef __cplusplus
extern "C" {
#endif
/*********************
* INCLUDES
*********************/
#include "lv_obj.h"
#include <stdbool.h>
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
/**********************
* STATIC PROTOTYPES
**********************/
/**********************
* STATIC VARIABLES
**********************/
/**********************
* MACROS
**********************/
/**********************
* GLOBAL FUNCTIONS
**********************/
/**
* Initialize the screen refresh subsystem
*/
void lv_refr_init(void);
/**
* Redraw the invalidated areas now.
* Normally the redrawing is periodically executed in `lv_task_handler` but a long blocking process can
* prevent the call of `lv_task_handler`. In this case if the the GUI is updated in the process (e.g. progress bar)
* this function can be called when the screen should be updated.
*/
void lv_refr_now(void);
/**
* Invalidate an area
* @param area_p pointer to area which should be invalidated
*/
void lv_inv_area(const lv_area_t * area_p);
/**
* Set a function to call after every refresh to announce the refresh time and the number of refreshed pixels
* @param cb pointer to a callback function (void my_refr_cb(uint32_t time_ms, uint32_t px_num))
*/
void lv_refr_set_monitor_cb(void (*cb)(uint32_t, uint32_t));
/**
* Called when an area is invalidated to modify the coordinates of the area.
* Special display controllers may require special coordinate rounding
* @param cb pointer to the a function which will modify the area
*/
void lv_refr_set_round_cb(void(*cb)(lv_area_t*));
/**
* Get the number of areas in the buffer
* @return number of invalid areas
*/
uint16_t lv_refr_get_buf_size(void);
/**
* Pop (delete) the last 'num' invalidated areas from the buffer
* @param num number of areas to delete
*/
void lv_refr_pop_from_buf(uint16_t num);
/**********************
* STATIC FUNCTIONS
**********************/
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /*LV_REFR_H*/

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/**
* @file lv_style.h
*
*/
#ifndef LV_STYLE_H
#define LV_STYLE_H
#ifdef __cplusplus
extern "C" {
#endif
/*********************
* INCLUDES
*********************/
#include <stdbool.h>
#include "display/lv_misc/lv_color.h"
#include "display/lv_misc/lv_area.h"
#include "display/lv_misc/lv_font.h"
#include "display/lv_misc/lv_anim.h"
/*********************
* DEFINES
*********************/
#define LV_RADIUS_CIRCLE (LV_COORD_MAX) /*A very big radius to always draw as circle*/
/**********************
* TYPEDEFS
**********************/
/*Border types (Use 'OR'ed values)*/
enum
{
LV_BORDER_NONE = 0x00,
LV_BORDER_BOTTOM = 0x01,
LV_BORDER_TOP = 0x02,
LV_BORDER_LEFT = 0x04,
LV_BORDER_RIGHT = 0x08,
LV_BORDER_FULL = 0x0F,
LV_BORDER_INTERNAL = 0x10, /*FOR matrix-like objects (e.g. Button matrix)*/
};
typedef uint8_t lv_border_part_t;
/*Shadow types*/
enum
{
LV_SHADOW_BOTTOM = 0,
LV_SHADOW_FULL,
};
typedef uint8_t lv_shadow_type_t;
typedef struct
{
uint8_t glass :1; /*1: Do not inherit this style*/
struct {
lv_color_t main_color;
lv_color_t grad_color; /*`grad_color` will be removed in v6.0, use `aux_color` instead*/
lv_coord_t radius;
lv_opa_t opa;
struct {
lv_color_t color;
lv_coord_t width;
lv_border_part_t part;
lv_opa_t opa;
} border;
struct {
lv_color_t color;
lv_coord_t width;
lv_shadow_type_t type;
} shadow;
struct {
lv_coord_t ver;
lv_coord_t hor;
lv_coord_t inner;
} padding;
uint8_t empty :1; /*Transparent background (border still drawn)*/
} body;
struct {
lv_color_t color;
const lv_font_t * font;
lv_coord_t letter_space;
lv_coord_t line_space;
lv_opa_t opa;
} text;
struct {
lv_color_t color;
lv_opa_t intense;
lv_opa_t opa;
} image;
struct {
lv_color_t color;
lv_coord_t width;
lv_opa_t opa;
uint8_t rounded :1; /*1: rounded line endings*/
} line;
} lv_style_t;
#if USE_LV_ANIMATION
typedef struct {
const lv_style_t * style_start; /*Pointer to the starting style*/
const lv_style_t * style_end; /*Pointer to the destination style*/
lv_style_t * style_anim; /*Pointer to a style to animate*/
lv_anim_cb_t end_cb; /*Call it when the animation is ready (NULL if unused)*/
int16_t time; /*Animation time in ms*/
int16_t act_time; /*Current time in animation. Set to negative to make delay.*/
uint16_t playback_pause; /*Wait before play back*/
uint16_t repeat_pause; /*Wait before repeat*/
uint8_t playback :1; /*When the animation is ready play it back*/
uint8_t repeat :1; /*Repeat the animation infinitely*/
} lv_style_anim_t;
/* Example initialization
lv_style_anim_t a;
a.style_anim = &style_to_anim;
a.style_start = &style_1;
a.style_end = &style_2;
a.act_time = 0;
a.time = 1000;
a.playback = 0;
a.playback_pause = 0;
a.repeat = 0;
a.repeat_pause = 0;
a.end_cb = NULL;
lv_style_anim_create(&a);
*/
#endif
/**********************
* GLOBAL PROTOTYPES
**********************/
/**
* Init the basic styles
*/
void lv_style_init (void);
/**
* Copy a style to an other
* @param dest pointer to the destination style
* @param src pointer to the source style
*/
void lv_style_copy(lv_style_t * dest, const lv_style_t * src);
/**
* Mix two styles according to a given ratio
* @param start start style
* @param end end style
* @param res store the result style here
* @param ratio the ratio of mix [0..256]; 0: `start` style; 256: `end` style
*/
void lv_style_mix(const lv_style_t * start, const lv_style_t * end, lv_style_t * res, uint16_t ratio);
#if USE_LV_ANIMATION
/**
* Create an animation from a pre-configured 'lv_style_anim_t' variable
* @param anim pointer to a pre-configured 'lv_style_anim_t' variable (will be copied)
* @return pointer to a descriptor. Really this variable will be animated. (Can be used in `lv_anim_del(dsc, NULL)`)
*/
void * lv_style_anim_create(lv_style_anim_t * anim);
#endif
/*************************
* GLOBAL VARIABLES
*************************/
extern lv_style_t lv_style_scr;
extern lv_style_t lv_style_transp;
extern lv_style_t lv_style_transp_fit;
extern lv_style_t lv_style_transp_tight;
extern lv_style_t lv_style_plain;
extern lv_style_t lv_style_plain_color;
extern lv_style_t lv_style_pretty;
extern lv_style_t lv_style_pretty_color;
extern lv_style_t lv_style_btn_rel;
extern lv_style_t lv_style_btn_pr;
extern lv_style_t lv_style_btn_tgl_rel;
extern lv_style_t lv_style_btn_tgl_pr;
extern lv_style_t lv_style_btn_ina;
/**********************
* MACROS
**********************/
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /*LV_STYLE_H*/

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/**
* @file lv_vdb.h
*
*/
#ifndef LV_VDB_H
#define LV_VDB_H
#ifdef __cplusplus
extern "C" {
#endif
/*********************
* INCLUDES
*********************/
#ifdef LV_CONF_INCLUDE_SIMPLE
#include "lv_conf.h"
#else
#include "display/lv_conf.h"
#endif
#if LV_VDB_SIZE != 0
#include "display/lv_misc/lv_color.h"
#include "display/lv_misc/lv_area.h"
/*********************
* DEFINES
*********************/
/*Can be used in `lv_conf.h` the set an invalid address for the VDB. It should be replaced later by a valid address using `lv_vdb_set_adr()`*/
#define LV_VDB_ADR_INV 8 /*8 is still too small to be valid but it's aligned on 64 bit machines as well*/
#ifndef LV_VDB_PX_BPP
#define LV_VDB_PX_BPP LV_COLOR_SIZE /* Default is LV_COLOR_SIZE */
#endif
#if LV_VDB_TRUE_DOUBLE_BUFFERED && (LV_VDB_SIZE != LV_HOR_RES * LV_VER_RES || LV_VDB_DOUBLE == 0)
#error "With LV_VDB_TRUE_DOUBLE_BUFFERED: (LV_VDB_SIZE = LV_HOR_RES * LV_VER_RES and LV_VDB_DOUBLE = 1 is required"
#endif
/* The size of VDB in bytes.
* (LV_VDB_SIZE * LV_VDB_PX_BPP) >> 3): just divide by 8 to convert bits to bytes
* (((LV_VDB_SIZE * LV_VDB_PX_BPP) & 0x7) ? 1 : 0): add an extra byte to round up.
* E.g. if LV_VDB_SIZE = 10 and LV_VDB_PX_BPP = 1 -> 10 bits -> 2 bytes*/
#define LV_VDB_SIZE_IN_BYTES ((LV_VDB_SIZE * LV_VDB_PX_BPP) >> 3) + (((LV_VDB_SIZE * LV_VDB_PX_BPP) & 0x7) ? 1 : 0)
/**********************
* TYPEDEFS
**********************/
typedef struct
{
lv_area_t area;
lv_color_t *buf;
} lv_vdb_t;
/**********************
* GLOBAL PROTOTYPES
**********************/
/**
* Get the 'vdb' variable or allocate one in LV_VDB_DOUBLE mode
* @return pointer to a 'vdb' variable
*/
lv_vdb_t * lv_vdb_get(void);
/**
* Flush the content of the vdb
*/
void lv_vdb_flush(void);
/**
* Set the address of VDB buffer(s) manually. To use this set `LV_VDB_ADR` (and `LV_VDB2_ADR`) to `LV_VDB_ADR_INV` in `lv_conf.h`.
* It should be called before `lv_init()`. The size of the buffer should be: `LV_VDB_SIZE_IN_BYTES`
* @param buf1 address of the VDB.
* @param buf2 address of the second buffer. `NULL` if `LV_VDB_DOUBLE 0`
*/
void lv_vdb_set_adr(void * buf1, void * buf2);
/**
* Call in the display driver's 'disp_flush' function when the flushing is finished
*/
void lv_flush_ready(void);
/**
* Get currently active VDB, where the drawing happens. Used with `LV_VDB_DOUBLE 1`
* @return pointer to the active VDB. If `LV_VDB_DOUBLE 0` give the single VDB
*/
lv_vdb_t * lv_vdb_get_active(void);
/**
* Get currently inactive VDB, which is being displayed or being flushed. Used with `LV_VDB_DOUBLE 1`
* @return pointer to the inactive VDB. If `LV_VDB_DOUBLE 0` give the single VDB
*/
lv_vdb_t * lv_vdb_get_inactive(void);
/**
* Whether the flushing is in progress or not
* @return true: flushing is in progress; false: flushing ready
*/
bool lv_vdb_is_flushing(void);
/**********************
* MACROS
**********************/
#else /*LV_VDB_SIZE != 0*/
/*Just for compatibility*/
void lv_flush_ready(void);
#endif
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /*LV_VDB_H*/